XR Pokemon
My goal
Designing a process for full XR prototyping through iteration
Role
Designer, engineer
Tools
Windsurf, Unity, Figma
(and a bunch more)
Team size
2
Overview:
Some friends and I were talking about a project to prove a co-located AVP technology we could use in Unity, and we decided that the coolest convept is a pokemon battle. It's a game we had all played and dreamed of doing in real life when we were kids. Now that the tech is here, our passion for pokemon will help drive us through getting the tech working for other applications in the future.
The only real goal here is to get co-location working without a heavy, complicated overhead, and have the most accurate poke-battle system that we can make.


Morgan Blair 2025
Seattle, Wa.