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2024

HoloLens Portfolio

An experimental version of this site, but as a HoloLens experience. Walk around the work instead of scrolling past it.

HoloLensARMeta
HoloLens Portfolio

The brief

I had a recruiter conversation at Meta. The natural response, for me, was to make my portfolio itself something the recruiter could put on a headset.

So I built it for HoloLens 2, as a fully spatial, walk-around-it portfolio. Walk up to a project, look at it, step back, move to the next one. The site as room.

What I built

A complete XR portfolio on the HoloLens 2: spatial layouts of the projects, hand-tracked navigation, in-headset playback of demo footage. The thesis was simple: if I'm applying for spatial-computing roles, my portfolio should be the proof.

Role and stack

UI & UX designer, 3D artist, graphic designer. Figma, Blender, Photoshop, Unity. Solo.

What happened

The Meta application went a different direction before I got to ship the HoloLens build to recruiters, so the project paused mid-stride. I think about porting it to Quest pretty regularly. The gesture vocabulary I designed for HoloLens still holds up, and Quest passthrough makes the "portfolio in your living room" framing actually deliverable.

What it taught me

You can't really evaluate spatial work on a flat screen. The first time you put a portfolio in a headset, you discover that ninety percent of your visual hierarchy was depending on a viewport you no longer have. That lesson has shaped how I design every spatial thing since.