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2025

Object Identifier

A weekly experiment: an AR object identifier. Point at anything, ask 'what is this,' get info pinned in space. Built blank-Figma to working build in seven days.

AILLMWeekly
Object Identifier

The premise

Project Starlord is a weekly build experiment. Pick one tool to ship in a week, start from a blank Figma on Monday, end with a working build by Sunday. No excuses, no scope creep into week two.

This one was an AR object identifier: point at anything, ask "what is this," get a useful answer pinned in space for later.

What we built

An XR application that lets you query the world like a chat window, but the answers stay attached to the thing you asked about. Walk into a room you don't know, point at a plant. Spanish moss, here's how it grows. Walk to a fixture you didn't recognize. Small description, model number if it's a known product, anchored in space so you can come back to it.

The interaction primitive is "what is this," which is an old AI-and-XR prompt. The part that mattered was making the answer persistent in physical space rather than dissolved into a chat scrollback.

Role and stack

Designer + engineer. Two-person team: me and Sid Naik. Tools: Windsurf, Unity, Figma, plus a fair amount of duct tape.

Week-by-week

  • Monday. Storyboarding, deciding what "asking a room a question" actually looks like
  • Tuesday. Out, life happens
  • Wednesday. Major progress; the LLM loop wires together
  • Thursday. Out again
  • Friday. Broke through the camera-access problem with a GitHub sample
  • Weekend. Finished, documented, shipped

What I take from it

XR design and XR development are converging into one role faster than people are admitting. By the end of this week, the line between "the designer" and "the engineer" had basically dissolved. We were both doing both. I think we're all going to be prototypers soon, and weekly projects like this one are how I'm preparing for that.