Back to work

2025

Decart Hackathon

🥉 3rd place, Decart AI hackathon. Quest 3 game built on real-time style transfer; your room gets repainted while you play in it.

Quest 3AIHackathon
Decart Hackathon

Placement

🥉 3rd place, Decart AI hackathon.

The build

48-hour hackathon entry built around Decart AI's real-time style-transfer tech. The premise: a Quest 3 game that repaints the world around you while you're playing in it. Your living room becomes a watercolor; the next round it's a comic book; the round after that something stranger.

The interplay between the play loop and the world changing visually under you is the whole experience. Decart's stack handles the per-frame restyling; the headset handles the spatial part. Stitching the two is the design problem.

What I built

  • The Quest 3 application shell and gameplay loop
  • The visual language for "your room, but reinterpreted." Restyle prompts, transition pacing, the rules for when the world is allowed to change
  • The 90-second demo cut that judges actually watched

Stack

Quest 3 (Unity), Decart AI for real-time style transfer, Adobe Premiere for the demo edit. Solo build with Adobe Premiere autosaves doing some heavy lifting.

What I take from it

The taste skill that improves over a hackathon streak is what to cut. The version judges saw was about half the version I wanted to build, and that's the only reason it shipped on time.