2025
Decart Hackathon
🥉 3rd place, Decart AI hackathon. Quest 3 game built on real-time style transfer; your room gets repainted while you play in it.

Placement
🥉 3rd place, Decart AI hackathon.
The build
48-hour hackathon entry built around Decart AI's real-time style-transfer tech. The premise: a Quest 3 game that repaints the world around you while you're playing in it. Your living room becomes a watercolor; the next round it's a comic book; the round after that something stranger.
The interplay between the play loop and the world changing visually under you is the whole experience. Decart's stack handles the per-frame restyling; the headset handles the spatial part. Stitching the two is the design problem.
What I built
- The Quest 3 application shell and gameplay loop
- The visual language for "your room, but reinterpreted." Restyle prompts, transition pacing, the rules for when the world is allowed to change
- The 90-second demo cut that judges actually watched
Stack
Quest 3 (Unity), Decart AI for real-time style transfer, Adobe Premiere for the demo edit. Solo build with Adobe Premiere autosaves doing some heavy lifting.
What I take from it
The taste skill that improves over a hackathon streak is what to cut. The version judges saw was about half the version I wanted to build, and that's the only reason it shipped on time.