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2025

Hygge

🥇 1st place, Immersive Entertainment at the Meta + SensAI hackathon. A Quest 3 piece designed for cozy contentment instead of novelty.

Quest 3Hackathon1st Place

The pitch

Hygge is a Danish word for cozy contentment. The kind of feeling you get from a fire, a blanket, and somewhere warm to sit on a cold night. I built a Quest 3 experience designed entirely around that feeling, for the Meta + SensAI hackathon.

What I made

Something to put on after a long day. A room, a window, a fire. Spatial audio doing most of the warmth. Hand tracking for the few small things you can reach out and touch. No combat. No productivity. No "imagine your office in VR." Just a place to sit inside for a while.

Two people wearing Quest 3 headsets at the demo, next to a screenshot of the Hygge scene with warm lighting and hanging chandeliers
Demo night at the hackathon. The scene is on the right.

What won it

🥇 1st place, Immersive Entertainment.

Most hackathon judging biases toward novel use cases. The shiny thing nobody has done before. Hygge took the opposite bet. A familiar feeling rendered with unusual care. There's a whole genre of immersive work that doesn't get shipped because it doesn't survive the demo-day metric, and this was an argument for paying attention to it.

Stack

Quest 3 and Unity. Spatial audio for ambient warmth. Hand tracking for the small interactions. Built small.

Role

Solo build. Concept, design, scene composition, audio mix, demo presentation.